A different kind of "game demo"
Recently, I have made a small game for the BlackBerry, called : Daughter In The Box. It’s an ancient chinese puzzle.
As many people know this (both developers and gamers), there are 2 versions of each game. A demo, that allows you to evaluate the game up to a certain point, and the full version, which if you decide to purchase, gives you access to all the features and content of the game.
It’s been like these since the first day computer games appeared.
I wanted to innovate and create a slightly different model of distributing commercial games. The scope of the game is to move the pieces of the puzzle, until the biggest piece of puzzle reaches the exit. The “demo” version will allow you to play the game for a maximum of 100 moves.
Here comes the catch. The game can be solved in less than 100 moves, if you are real good, meaning that you get to play the game completely free, if you are real good … as a nice reward for you.
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