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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Sun Feb 07, 2010 10:33 am 
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Pvt_Ryan wrote:
Sign me up for the beta, didn't see a form in the userarea..

I use ubuntu 9.10 as my main OS but can test on any linux distro you want.


Hi,


Send me an email (or use the contact form), and I will send you a download for the beta.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Sun Feb 07, 2010 12:49 pm 
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Location: /dev/random
done..

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Sun Feb 07, 2010 6:13 pm 
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Download link sent. Enjoy the game!

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Sun Feb 07, 2010 8:22 pm 
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Location: /dev/random
Linux m1 2.6.31-19-generic #56-Ubuntu SMP Thu Jan 28 01:26:53 UTC 2010 i686 GNU/Linux

(gdb) run
Starting program: heuntold-linux-demo-alpha-2.2-rc2-15-ge785dcf/hacker-evolution
[Thread debugging using libthread_db enabled]

Program received signal SIGSEGV, Segmentation fault.
0x001fbb57 in memset () from /lib/tls/i686/cmov/libc.so.6

(gdb) backtrace
#0 0x001fbb57 in memset () from /lib/tls/i686/cmov/libc.so.6
#1 0x080b4ea8 in heGameWindow::clear() ()
#2 0x080b51b8 in heGameWindow::heGameWindow() ()
#3 0x080a57b2 in __static_initialization_and_destruction_0 ()
#4 0x081c29f8 in ?? ()
#5 0x08081a65 in _init ()
#6 0x081c28bf in __libc_csu_init ()
#7 0x0019daf4 in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6

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It seems to me 1st run = seg fault, 2nd run works.

if you build the binary with debugging symbols that would be helpful.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Mon Feb 08, 2010 7:11 am 
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Thanks for the feedback.
We will look into this and attempt to fix it.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Mon Feb 08, 2010 8:14 am 
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Small update.

Originally it *seemed* to be 1 seg fault then then it would run but I have had 3 attempts where it was the >10th seg fault before it ran.

Obviously I cant see the source but do you call heGameWindow::clear() () more than once from heGameWindow::heGameWindow() () ? If so it seems to be one of the later calls causing the crash though I may be mistaken (I have no real experience with gdb without having the src code to hand)

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Just a thought but assuming you will release the src code for this as you have done for the other versions (unless there are licencing reasons you can't). So you could release the beta code to those with the dev editions and I am sure some of us would be willing to help track down the bugs, if not fix them.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Mon Feb 08, 2010 11:18 am 
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The linux port is not being done by me. Steven Noonan is working on it.
I will talk with him after the port is completed, about releasing the Linux and Mac sourcecodes.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Mon Feb 08, 2010 5:58 pm 
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cool, can you ask him to leave the debugging symbols in the binary please? It would help me give better bug reports.

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Mon Feb 08, 2010 6:20 pm 
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Pvt_Ryan wrote:
cool, can you ask him to leave the debugging symbols in the binary please? It would help me give better bug reports.


Sure :)

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 Post subject: Re: Hacker Evolution: Untold for Linux
PostPosted: Wed Feb 10, 2010 7:29 am 
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If you can get either the current binary or a more recent one with the debug symbols still embedded then I can retry it on my system and see if I can narrow down the seg fault further for him.

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