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 Post subject: Re: full game discussion
PostPosted: Tue Aug 16, 2011 3:22 pm 
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Ok, managed to complete it this time.

First, I restarted the game 4 times so I had an interface.

I just did everything even faster than before. I ended on 1 Integrity and an attack coming in 15 seconds.

The first AI I had at 3% hostility and he still only attacked me and still at about ~120 second intervals. Neither AI ever attacked anything else in all my games. Without you saying otherwise I would not believe it was possible for them to do so.


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 Post subject: Re: full game discussion
PostPosted: Tue Aug 16, 2011 3:31 pm 
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Location: Cluj Napoca, Romania
Congrats ;)

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 Post subject: Re: full game discussion
PostPosted: Tue Aug 16, 2011 4:42 pm 
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So the AI attacking only you regardless of hostility on medium difficulty is intentional then?

Then what is the point of the hostile %?


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 Post subject: Re: full game discussion
PostPosted: Tue Aug 16, 2011 4:44 pm 
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Nexian wrote:
Then what is the point of the hostile %?


It influences how often they attack you.

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 Post subject: Re: full game discussion
PostPosted: Wed Aug 17, 2011 4:26 pm 
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Joined: Tue Aug 02, 2011 11:07 am
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Location: Finland
help screen does not mention ESC button.
I think ESC is a key button to cancel operation before times run oun. (avoid being traced)

Second thing, trace bug:
Start tutorial
hack first server, double click it (bounce)
Now, trace timer will start. (you will gain more tracetime sametime also)
Wait until timer is 5s
Then unclick bounce, you are immediately traced. (you can heard double ZERO..)

In hard difficulty, It feels like you need only double click any server two times and you are traced. (lose flawless)


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 Post subject: Re: full game discussion
PostPosted: Wed Aug 17, 2011 10:24 pm 
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It's because you remove it from the bounced link, and the trace time decreases accordingly. It's normal.

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 Post subject: Re: full game discussion
PostPosted: Thu Aug 18, 2011 7:29 am 
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Joined: Fri Jul 29, 2011 11:42 pm
Posts: 10
Meitzi wrote:
help screen does not mention ESC button.
I think ESC is a key button to cancel operation before times run oun. (avoid being traced)

Second thing, trace bug:
Start tutorial
hack first server, double click it (bounce)
Now, trace timer will start. (you will gain more tracetime sametime also)
Wait until timer is 5s
Then unclick bounce, you are immediately traced. (you can heard double ZERO..)

In hard difficulty, It feels like you need only double click any server two times and you are traced. (lose flawless)


A bit off there buddy :)

Space = auto target the local client aka stop trace.
So when your done with a thing, esc followed by a swift space :P
Also the second, regardless of double click or single click, you click on any client other than local host, you start getting trace timer!


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 Post subject: Re: full game discussion
PostPosted: Thu Aug 18, 2011 8:08 pm 
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You get 10 seconds before being traced when you lock onto a host.
This was added to keep the gamer a bit on the edge and engaged.

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 Post subject: Re: full game discussion
PostPosted: Thu Aug 18, 2011 8:09 pm 
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To clear some confusions and the purpose of the above.

The game will have multiplayer.
When you lock onto an opponent, only then will you be able to see his configuration.
And he gets a warning message.

I had multiplayer in mind when designing some of the aspects.

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 Post subject: Re: full game discussion
PostPosted: Sat Aug 20, 2011 11:25 am 
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Joined: Tue Aug 02, 2011 11:07 am
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Location: Finland
a little ui bug:
start level "3 The Theft"
hack first server.
open interface of the server, close ui
open localhost, click bottom right corner and suddenly you see a button
Attachment:
local_ui_bug.jpg
local_ui_bug.jpg [ 435.2 KiB | Viewed 5706 times ]


It would be nice to see level wich you are playing.
Savegames (or profiles) does not show difficulty level. (you can see that only after a load)


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